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Relatively snappy object-ground collision detection
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@@ -177,6 +177,7 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
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speed_f -= speed_f.dotProduct(dirs[i]) * dirs[i];
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pos_f -= pos_f.dotProduct(dirs[i]) * dirs[i];
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pos_f += oldpos_f.dotProduct(dirs[i]) * dirs[i];
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result.collides = true;
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}
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}
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@@ -232,6 +233,8 @@ collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
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if(result.touching_ground)
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final_result.touching_ground = true;
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if(result.collides)
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final_result.collides = true;
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}
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while(dtime_downcount > 0.001);
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