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Relatively snappy object-ground collision detection
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@@ -231,6 +231,7 @@ private:
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float m_yaw;
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float m_last_sent_yaw;
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v3f m_last_sent_position;
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v3f m_last_sent_velocity;
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float m_last_sent_position_timer;
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float m_last_sent_move_precision;
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};
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