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Relatively snappy object-ground collision detection
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@@ -362,14 +362,13 @@ public:
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~ClientEnvironment();
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Map & getMap()
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{
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return *m_map;
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}
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{ return *m_map; }
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ClientMap & getClientMap()
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{
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return *m_map;
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}
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{ return *m_map; }
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IGameDef *getGameDef()
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{ return m_gamedef; }
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void step(f32 dtime);
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