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more reorganizing of map code
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@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ostream>
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class MapBlock;
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class NodeContainer;
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class Map;
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/*
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This is an Y-wise stack of MapBlocks.
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@@ -43,7 +43,7 @@ class MapSector
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{
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public:
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MapSector(NodeContainer *parent, v2s16 pos);
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MapSector(Map *parent, v2s16 pos);
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virtual ~MapSector();
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virtual u32 getId() const = 0;
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@@ -73,7 +73,7 @@ protected:
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// The pile of MapBlocks
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core::map<s16, MapBlock*> m_blocks;
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NodeContainer *m_parent;
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Map *m_parent;
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// Position on parent (in MapBlock widths)
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v2s16 m_pos;
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@@ -92,7 +92,7 @@ protected:
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class ServerMapSector : public MapSector
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{
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public:
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ServerMapSector(NodeContainer *parent, v2s16 pos);
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ServerMapSector(Map *parent, v2s16 pos);
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~ServerMapSector();
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u32 getId() const
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@@ -109,7 +109,7 @@ public:
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static ServerMapSector* deSerialize(
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std::istream &is,
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NodeContainer *parent,
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Map *parent,
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v2s16 p2d,
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core::map<v2s16, MapSector*> & sectors
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);
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@@ -121,7 +121,7 @@ private:
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class ClientMapSector : public MapSector
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{
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public:
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ClientMapSector(NodeContainer *parent, v2s16 pos);
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ClientMapSector(Map *parent, v2s16 pos);
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~ClientMapSector();
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u32 getId() const
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