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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
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#define rightImage normalTexture
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#define maskImage textureFlags
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varying mediump vec4 varTexCoord;
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VARYING_ mediump vec4 varTexCoord;
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void main(void)
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{
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