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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -1,8 +1,8 @@
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uniform lowp vec4 materialColor;
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varying lowp vec4 varColor;
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VARYING_ lowp vec4 varColor;
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varying highp vec3 eyeVec;
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VARYING_ highp vec3 eyeVec;
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void main(void)
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{
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