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Port most shaders to GLSL ES 3.0 (#16639)

This commit is contained in:
sfan5
2025-11-06 19:31:35 +01:00
committed by GitHub
parent 98fb381910
commit 298a27c743
37 changed files with 239 additions and 263 deletions

View File

@@ -8,14 +8,10 @@ uniform sampler2D rendered;
uniform mediump float bloomStrength;
uniform ExposureParams exposureParams;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
CENTROID_ VARYING_ mediump vec2 varTexCoord;
#ifdef ENABLE_AUTO_EXPOSURE
varying float exposure; // linear exposure factor, see vertex shader
VARYING_ float exposure; // linear exposure factor, see vertex shader
#endif
void main(void)

View File

@@ -3,14 +3,10 @@
uniform sampler2D exposureMap;
varying float exposure;
VARYING_ float exposure;
#endif
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
CENTROID_ VARYING_ mediump vec2 varTexCoord;
void main(void)