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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -1,14 +1,8 @@
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varying vec3 vNormal;
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varying vec3 vPosition;
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#ifdef GL_ES
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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varying float varTexLayer;
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#else
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centroid varying vec4 varColor;
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centroid varying vec2 varTexCoord;
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centroid varying float varTexLayer; // actually int
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#endif
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VARYING_ vec3 vNormal;
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VARYING_ vec3 vPosition;
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CENTROID_ VARYING_ lowp vec4 varColor;
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CENTROID_ VARYING_ mediump vec2 varTexCoord;
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CENTROID_ VARYING_ float varTexLayer; // actually int
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void main(void)
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{
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