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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -2,8 +2,8 @@ uniform sampler2D baseTexture;
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uniform sampler2D normalTexture;
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uniform vec3 yawVec;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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VARYING_ lowp vec4 varColor;
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VARYING_ mediump vec2 varTexCoord;
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void main (void)
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{
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