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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -1,7 +1,7 @@
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uniform mat4 mWorld;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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VARYING_ lowp vec4 varColor;
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VARYING_ mediump vec2 varTexCoord;
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void main(void)
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{
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