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Port most shaders to GLSL ES 3.0 (#16639)

This commit is contained in:
sfan5
2025-11-06 19:31:35 +01:00
committed by GitHub
parent 98fb381910
commit 298a27c743
37 changed files with 239 additions and 263 deletions

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@@ -18,11 +18,7 @@ uniform vec3 v_LightDirection;
const vec3 v_LightDirection = vec3(0.0, -1.0, 0.0);
#endif
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
CENTROID_ VARYING_ mediump vec2 varTexCoord;
const float far = 1000.;
float mapDepth(float depth)