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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -63,6 +63,8 @@ struct SFrameStats {
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};
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struct SDriverLimits {
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//! Major and minor GL version
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core::vector2di GLVersion;
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//! Maximum amount of primitives that can be rendered in a single call
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u32 MaxPrimitiveCount = 0;
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//! Maximum width/height for a texture
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