mirror of
https://github.com/luanti-org/luanti.git
synced 2025-11-17 15:15:27 +01:00
Port most shaders to GLSL ES 3.0 (#16639)
This commit is contained in:
@@ -2649,6 +2649,7 @@ ITexture *COpenGLDriver::addRenderTargetTextureCubemap(const u32 sideLen, const
|
||||
SDriverLimits COpenGLDriver::getLimits() const
|
||||
{
|
||||
SDriverLimits ret;
|
||||
ret.GLVersion = core::vector2di(Version / 100, Version % 100);
|
||||
ret.MaxPrimitiveCount = 0x7fffffff;
|
||||
ret.MaxTextureSize = MaxTextureSize;
|
||||
return ret;
|
||||
|
||||
Reference in New Issue
Block a user