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Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
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@@ -48,15 +48,20 @@ FlagDesc flagdesc_mapgen_v5[] = {
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MapgenV5::MapgenV5(MapgenV5Params *params, EmergeManager *emerge)
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: MapgenBasic(MAPGEN_V5, params, emerge)
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{
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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small_cave_num_min = params->small_cave_num_min;
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small_cave_num_max = params->small_cave_num_max;
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large_cave_num_min = params->large_cave_num_min;
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large_cave_num_max = params->large_cave_num_max;
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large_cave_flooded = params->large_cave_flooded;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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// Terrain noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@@ -98,15 +103,20 @@ MapgenV5Params::MapgenV5Params():
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void MapgenV5Params::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
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settings->getFloatNoEx("mgv5_cave_width", cave_width);
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settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
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settings->getS16NoEx("mgv5_lava_depth", lava_depth);
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settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
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settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
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settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
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settings->getFloatNoEx("mgv5_cave_width", cave_width);
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settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
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settings->getS16NoEx("mgv5_lava_depth", lava_depth);
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settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min);
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settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max);
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settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min);
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settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max);
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settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded);
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settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
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settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
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settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgv5_np_factor", np_factor);
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@@ -121,15 +131,20 @@ void MapgenV5Params::readParams(const Settings *settings)
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void MapgenV5Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
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settings->setFloat("mgv5_cave_width", cave_width);
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settings->setS16("mgv5_large_cave_depth", large_cave_depth);
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settings->setS16("mgv5_lava_depth", lava_depth);
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settings->setS16("mgv5_cavern_limit", cavern_limit);
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settings->setS16("mgv5_cavern_taper", cavern_taper);
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settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
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settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
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settings->setFloat("mgv5_cave_width", cave_width);
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settings->setS16("mgv5_large_cave_depth", large_cave_depth);
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settings->setS16("mgv5_lava_depth", lava_depth);
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settings->setU16("mgv5_small_cave_num_min", small_cave_num_min);
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settings->setU16("mgv5_small_cave_num_max", small_cave_num_max);
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settings->setU16("mgv5_large_cave_num_min", large_cave_num_min);
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settings->setU16("mgv5_large_cave_num_max", large_cave_num_max);
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settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded);
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settings->setS16("mgv5_cavern_limit", cavern_limit);
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settings->setS16("mgv5_cavern_taper", cavern_taper);
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settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
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settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
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settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgv5_np_factor", np_factor);
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