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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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@@ -41,6 +41,9 @@ struct MapgenFlatParams : public MapgenParams
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float lake_steepness = 48.0f;
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float hill_threshold = 0.45f;
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float hill_steepness = 64.0f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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@@ -72,5 +75,8 @@ private:
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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Noise *noise_terrain;
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};
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