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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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@@ -35,6 +35,8 @@ struct MapgenFractalParams : public MapgenParams
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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s16 lava_depth = -256;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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u16 fractal = 1;
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u16 iterations = 11;
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v3f scale = v3f(4096.0, 1024.0, 4096.0);
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@@ -44,6 +46,7 @@ struct MapgenFractalParams : public MapgenParams
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float julia_y = 0.2f;
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float julia_z = 0.133f;
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float julia_w = 0.067f;
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NoiseParams np_seabed;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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@@ -74,6 +77,8 @@ private:
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bool julia;
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s16 large_cave_depth;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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u16 fractal;
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u16 iterations;
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v3f scale;
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