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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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@@ -55,6 +55,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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// Terrain noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@@ -101,6 +103,8 @@ void MapgenV5Params::readParams(const Settings *settings)
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settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
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settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
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settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgv5_np_factor", np_factor);
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@@ -121,6 +125,8 @@ void MapgenV5Params::writeParams(Settings *settings) const
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settings->setS16("mgv5_cavern_limit", cavern_limit);
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settings->setS16("mgv5_cavern_taper", cavern_taper);
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settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
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settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
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settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgv5_np_factor", np_factor);
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@@ -223,7 +229,8 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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}
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// Generate dungeons and desert temples
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if (flags & MG_DUNGEONS)
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
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// Generate the registered decorations
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