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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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@@ -59,6 +59,9 @@ struct MapgenV6Params : public MapgenParams {
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MGV6_BIOMEBLEND | MGV6_MUDFLOW;
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float freq_desert = 0.45f;
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float freq_beach = 0.15f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_terrain_base;
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NoiseParams np_terrain_higher;
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NoiseParams np_steepness;
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@@ -104,8 +107,11 @@ public:
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NoiseParams *np_humidity;
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NoiseParams *np_trees;
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NoiseParams *np_apple_trees;
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float freq_desert;
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float freq_beach;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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content_t c_stone;
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content_t c_dirt;
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