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updated noise stuff
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@@ -238,7 +238,11 @@ double noise3d_param(const NoiseParams ¶m, double x, double y, double z)
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y /= s;
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z /= s;
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if(param.type == NOISE_PERLIN)
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if(param.type == NOISE_CONSTANT_ONE)
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{
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return 1.0;
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}
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else if(param.type == NOISE_PERLIN)
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{
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return param.noise_scale*noise3d_perlin(x,y,z, param.seed,
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param.octaves,
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