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updated noise stuff
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@@ -82,10 +82,11 @@ double noise3d_perlin_abs(double x, double y, double z, int seed,
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enum NoiseType
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{
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NOISE_CONSTANT_ONE,
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NOISE_PERLIN,
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NOISE_PERLIN_ABS,
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NOISE_PERLIN_CONTOUR,
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NOISE_PERLIN_CONTOUR_FLIP_YZ
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NOISE_PERLIN_CONTOUR_FLIP_YZ,
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};
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struct NoiseParams
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