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Add physics overrides for walk speed and Fast Mode (#14475)

Co-authored-by: Wuzzy <Wuzzy@disroot.org>
This commit is contained in:
grorp
2024-04-30 13:50:01 +02:00
committed by GitHub
parent c044a3c1ca
commit 2bdd0a6bdb
8 changed files with 94 additions and 33 deletions

View File

@@ -702,8 +702,18 @@ Methods:
```lua
{
speed = float,
speed_climb = float,
speed_crouch = float,
speed_fast = float,
speed_walk = float,
acceleration_default = float,
acceleration_air = float,
acceleration_fast = float,
jump = float,
gravity = float,
liquid_fluidity = float,
liquid_fluidity_smooth = float,
liquid_sink = float,
sneak = boolean,
sneak_glitch = boolean,
new_move = boolean,
@@ -719,7 +729,8 @@ Methods:
* `get_breath()`
* returns the player's breath
* `get_movement_acceleration()`
* returns acceleration of the player in different environments:
* returns acceleration of the player in different environments
(note: does not take physics overrides into account):
```lua
{
@@ -730,7 +741,8 @@ Methods:
```
* `get_movement_speed()`
* returns player's speed in different environments:
* returns player's speed in different environments
(note: does not take physics overrides into account):
```lua
{
@@ -743,7 +755,8 @@ Methods:
```
* `get_movement()`
* returns player's movement in different environments:
* returns player's movement in different environments
(note: does not take physics overrides into account):
```lua
{