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Fix always waving semitransparent liquid regression
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@@ -687,13 +687,23 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_OPAQUE:
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case TILE_MATERIAL_WAVING_LIQUID_BASIC:
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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shaders_header << "#define MATERIAL_WAVING_LIQUID 1\n";
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break;
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default:
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shaders_header << "#define MATERIAL_WAVING_LIQUID 0\n";
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break;
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}
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switch (material_type) {
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_OPAQUE:
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case TILE_MATERIAL_WAVING_LIQUID_BASIC:
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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shaders_header << "#define MATERIAL_WATER_REFLECTIONS 1\n";
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break;
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default:
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shaders_header << "#define MATERIAL_WATER_REFLECTIONS 0\n";
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break;
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}
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shaders_header << "#define ENABLE_WAVING_LEAVES " << g_settings->getBool("enable_waving_leaves") << "\n";
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shaders_header << "#define ENABLE_WAVING_PLANTS " << g_settings->getBool("enable_waving_plants") << "\n";
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