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Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
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@@ -555,7 +555,8 @@ public:
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent = true);
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
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