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Reduce size of SMaterial struct
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@@ -109,7 +109,7 @@ void CMeshSceneNode::render()
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// for debug purposes only:
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if (DebugDataVisible && PassCount == 1) {
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video::SMaterial m;
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m.AntiAliasing = 0;
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m.AntiAliasing = video::EAAM_OFF;
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m.ZBuffer = video::ECFN_DISABLED;
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driver->setMaterial(m);
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