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Tune mesh generation interval and thread count
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@@ -2009,11 +2009,11 @@ transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bo
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cloud_radius (Cloud radius) int 12 8 62
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# Delay between mesh updates on the client in ms. Increasing this will slow
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# down the rate of mesh updates, thus reducing jitter on slower clients.
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mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# down the rate of mesh updates, which can help reduce jitter.
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mesh_generation_interval (Mapblock mesh generation delay) int 0 0 25
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# Number of threads to use for mesh generation.
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# Value of 0 (default) will let Luanti autodetect the number of available threads.
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# Value of 0 (default) will let Luanti automatically choose the number of threads.
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mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
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# All mesh buffers with less than this number of vertices will be merged
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