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scriptapi: Some small optimizations to value pushing (#9669)

This commit is contained in:
sfan5
2020-04-14 20:44:18 +02:00
committed by GitHub
parent 7c43cf47c3
commit 2d5bd3bf79
7 changed files with 59 additions and 67 deletions

View File

@@ -62,7 +62,7 @@ void push_float_string(lua_State *L, float value)
void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
lua_createtable(L, 0, 3);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
@@ -73,7 +73,7 @@ void push_v3f(lua_State *L, v3f p)
void push_v2f(lua_State *L, v2f p)
{
lua_newtable(L);
lua_createtable(L, 0, 2);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
@@ -82,7 +82,7 @@ void push_v2f(lua_State *L, v2f p)
void push_v3_float_string(lua_State *L, v3f p)
{
lua_newtable(L);
lua_createtable(L, 0, 3);
push_float_string(L, p.X);
lua_setfield(L, -2, "x");
push_float_string(L, p.Y);
@@ -93,7 +93,7 @@ void push_v3_float_string(lua_State *L, v3f p)
void push_v2_float_string(lua_State *L, v2f p)
{
lua_newtable(L);
lua_createtable(L, 0, 2);
push_float_string(L, p.X);
lua_setfield(L, -2, "x");
push_float_string(L, p.Y);
@@ -115,19 +115,19 @@ v2s16 read_v2s16(lua_State *L, int index)
void push_v2s16(lua_State *L, v2s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_createtable(L, 0, 2);
lua_pushinteger(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_pushinteger(L, p.Y);
lua_setfield(L, -2, "y");
}
void push_v2s32(lua_State *L, v2s32 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_createtable(L, 0, 2);
lua_pushinteger(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_pushinteger(L, p.Y);
lua_setfield(L, -2, "y");
}
@@ -250,14 +250,14 @@ v3d check_v3d(lua_State *L, int index)
void push_ARGB8(lua_State *L, video::SColor color)
{
lua_newtable(L);
lua_pushnumber(L, color.getAlpha());
lua_createtable(L, 0, 4);
lua_pushinteger(L, color.getAlpha());
lua_setfield(L, -2, "a");
lua_pushnumber(L, color.getRed());
lua_pushinteger(L, color.getRed());
lua_setfield(L, -2, "r");
lua_pushnumber(L, color.getGreen());
lua_pushinteger(L, color.getGreen());
lua_setfield(L, -2, "g");
lua_pushnumber(L, color.getBlue());
lua_pushinteger(L, color.getBlue());
lua_setfield(L, -2, "b");
}
@@ -274,12 +274,12 @@ v3f checkFloatPos(lua_State *L, int index)
void push_v3s16(lua_State *L, v3s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_createtable(L, 0, 3);
lua_pushinteger(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_pushinteger(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_pushinteger(L, p.Z);
lua_setfield(L, -2, "z");
}
@@ -386,7 +386,7 @@ aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
void push_aabb3f(lua_State *L, aabb3f box)
{
lua_newtable(L);
lua_createtable(L, 6, 0);
lua_pushnumber(L, box.MinEdge.X);
lua_rawseti(L, -2, 1);
lua_pushnumber(L, box.MinEdge.Y);