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scriptapi: Some small optimizations to value pushing (#9669)
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@@ -72,7 +72,7 @@ int LuaVoxelManip::l_get_data(lua_State *L)
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if (use_buffer)
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lua_pushvalue(L, 2);
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else
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lua_newtable(L);
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer cid = vm->m_data[i].getContent();
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@@ -261,7 +261,7 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
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u32 volume = vm->m_area.getVolume();
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lua_newtable(L);
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer light = vm->m_data[i].param1;
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lua_pushinteger(L, light);
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@@ -309,7 +309,7 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
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if (use_buffer)
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lua_pushvalue(L, 2);
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else
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lua_newtable(L);
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer param2 = vm->m_data[i].param2;
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