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scriptapi: Some small optimizations to value pushing (#9669)

This commit is contained in:
sfan5
2020-04-14 20:44:18 +02:00
committed by GitHub
parent 7c43cf47c3
commit 2d5bd3bf79
7 changed files with 59 additions and 67 deletions

View File

@@ -72,7 +72,7 @@ int LuaVoxelManip::l_get_data(lua_State *L)
if (use_buffer)
lua_pushvalue(L, 2);
else
lua_newtable(L);
lua_createtable(L, volume, 0);
for (u32 i = 0; i != volume; i++) {
lua_Integer cid = vm->m_data[i].getContent();
@@ -261,7 +261,7 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
u32 volume = vm->m_area.getVolume();
lua_newtable(L);
lua_createtable(L, volume, 0);
for (u32 i = 0; i != volume; i++) {
lua_Integer light = vm->m_data[i].param1;
lua_pushinteger(L, light);
@@ -309,7 +309,7 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
if (use_buffer)
lua_pushvalue(L, 2);
else
lua_newtable(L);
lua_createtable(L, volume, 0);
for (u32 i = 0; i != volume; i++) {
lua_Integer param2 = vm->m_data[i].param2;