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Fix broken BiomeGen
abstraction (#11107)
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@@ -146,7 +146,7 @@ public:
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float *persist_buf = nullptr;
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float *result = nullptr;
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Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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Noise(const NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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~Noise();
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void setSize(u32 sx, u32 sy, u32 sz=1);
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@@ -192,8 +192,8 @@ private:
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};
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float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
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float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
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float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed);
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float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed);
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inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
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float y, float yoff, s32 seed)
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