mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Fix player double damage
This commit is contained in:
@@ -566,7 +566,9 @@ void Client::step(float dtime)
|
||||
if(m_ignore_damage_timer <= 0)
|
||||
{
|
||||
u8 damage = event.player_damage.amount;
|
||||
sendDamage(damage);
|
||||
|
||||
if(event.player_damage.send_to_server)
|
||||
sendDamage(damage);
|
||||
|
||||
// Add to ClientEvent queue
|
||||
ClientEvent event;
|
||||
|
Reference in New Issue
Block a user