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Fix player double damage
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@@ -1920,6 +1920,7 @@ void ClientEnvironment::step(float dtime)
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ClientEnvEvent event;
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event.type = CEE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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event.player_damage.send_to_server = true;
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m_client_event_queue.push_back(event);
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}
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}
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@@ -1953,6 +1954,7 @@ void ClientEnvironment::step(float dtime)
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ClientEnvEvent event;
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event.type = CEE_PLAYER_DAMAGE;
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event.player_damage.amount = damage_per_second;
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event.player_damage.send_to_server = true;
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m_client_event_queue.push_back(event);
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}
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}
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@@ -2205,6 +2207,7 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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ClientEnvEvent event;
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event.type = CEE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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event.player_damage.send_to_server = handle_hp;
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m_client_event_queue.push_back(event);
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}
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