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Added glass, with rendering and furnace support.
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@@ -204,7 +204,17 @@ void init_mapnode()
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_GLASS;
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f = &g_content_features[i];
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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