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Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break for non-default `node_highlighting` values. * Add `show_block_bounds_radius_near` setting. * Draw mesh chunk edges in a different color (red vs yellow).
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@@ -735,6 +735,12 @@ hud_scaling (HUD scaling) float 1.0 0.5 20
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# Mods may still set a background.
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show_nametag_backgrounds (Show name tag backgrounds by default) bool true
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# Whether to show the client debug info (has the same effect as hitting F5).
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show_debug (Show debug info) bool false
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# Radius to use when the block bounds HUD feature is set to near blocks.
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show_block_bounds_radius_near (Block bounds HUD radius) int 4 0 1000
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[**Chat]
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# Maximum number of recent chat messages to show
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@@ -2009,9 +2015,6 @@ client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
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# Set to -1 for unlimited amount.
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client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
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# Whether to show the client debug info (has the same effect as hitting F5).
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show_debug (Show debug info) bool false
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# Maximum number of blocks that are simultaneously sent per client.
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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