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Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break for non-default `node_highlighting` values. * Add `show_block_bounds_radius_near` setting. * Draw mesh chunk edges in a different color (red vs yellow).
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@@ -302,6 +302,7 @@ void set_default_settings()
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settings->setDefault("enable_particles", "true");
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settings->setDefault("arm_inertia", "true");
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settings->setDefault("show_nametag_backgrounds", "true");
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settings->setDefault("show_block_bounds_radius_near", "4");
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settings->setDefault("transparency_sorting_distance", "16");
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settings->setDefault("enable_minimap", "true");
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