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Dynamic sky, fog and cloud colors; sun and moon
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@@ -426,11 +426,6 @@ public:
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core::list<PlayerInfo> getPlayerInfo();
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/*u32 getDayNightRatio()
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{
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return time_to_daynight_ratio(m_time_of_day.get());
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}*/
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// Environment must be locked when called
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void setTimeOfDay(u32 time)
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{
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@@ -714,10 +709,6 @@ private:
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Time related stuff
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*/
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// 0-23999
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//MutexedVariable<u32> m_time_of_day;
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// Used to buffer dtime for adding to m_time_of_day
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float m_time_counter;
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// Timer for sending time of day over network
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float m_time_of_day_send_timer;
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// Uptime of server in seconds
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