mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
@@ -13,6 +13,7 @@ set(common_SCRIPT_CPP_API_SRCS
|
||||
PARENT_SCOPE)
|
||||
|
||||
set(client_SCRIPT_CPP_API_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/s_client.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
|
||||
PARENT_SCOPE)
|
||||
|
||||
|
Reference in New Issue
Block a user