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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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@@ -242,7 +242,7 @@ public:
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};
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struct ScriptCallbackState {
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GameScripting *script;
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ServerScripting *script;
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int callback_ref;
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int args_ref;
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unsigned int refcount;
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