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Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
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@@ -145,7 +145,7 @@ void the_game(bool *kill,
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const std::string &password,
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const std::string &address, // If "", local server is used
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u16 port,
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std::wstring &error_message,
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std::string &error_message,
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ChatBackend &chat_backend,
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const SubgameSpec &gamespec, // Used for local game
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bool simple_singleplayer_mode);
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