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Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
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@@ -664,7 +664,7 @@ int ObjectRef::l_get_bone_position(lua_State *L)
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return 2;
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}
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// set_attach(self, parent, bone, position, rotation)
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// set_attach(self, parent, bone, position, rotation, force_visible)
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int ObjectRef::l_set_attach(lua_State *L)
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{
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GET_ENV_PTR;
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@@ -687,7 +687,8 @@ int ObjectRef::l_set_attach(lua_State *L)
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std::string bone;
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v3f position = v3f(0, 0, 0);
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v3f rotation = v3f(0, 0, 0);
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co->getAttachment(&parent_id, &bone, &position, &rotation);
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bool force_visible;
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co->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
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if (parent_id) {
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ServerActiveObject *old_parent = env->getActiveObject(parent_id);
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old_parent->removeAttachmentChild(co->getId());
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@@ -702,7 +703,8 @@ int ObjectRef::l_set_attach(lua_State *L)
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rotation = v3f(0, 0, 0);
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if (!lua_isnil(L, 5))
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rotation = read_v3f(L, 5);
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co->setAttachment(parent->getId(), bone, position, rotation);
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force_visible = readParam<bool>(L, 6, false);
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co->setAttachment(parent->getId(), bone, position, rotation, force_visible);
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parent->addAttachmentChild(co->getId());
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return 0;
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}
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@@ -722,7 +724,8 @@ int ObjectRef::l_get_attach(lua_State *L)
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std::string bone;
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v3f position = v3f(0, 0, 0);
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v3f rotation = v3f(0, 0, 0);
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co->getAttachment(&parent_id, &bone, &position, &rotation);
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bool force_visible;
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co->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
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if (!parent_id)
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return 0;
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ServerActiveObject *parent = env->getActiveObject(parent_id);
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@@ -731,7 +734,8 @@ int ObjectRef::l_get_attach(lua_State *L)
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lua_pushlstring(L, bone.c_str(), bone.size());
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push_v3f(L, position);
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push_v3f(L, rotation);
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return 4;
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lua_pushboolean(L, force_visible);
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return 5;
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}
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// set_detach(self)
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