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[CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
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@@ -48,10 +48,10 @@ extern "C" {
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#include "lualib.h"
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}
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ServerScripting::ServerScripting(Server* server)
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ServerScripting::ServerScripting(Server* server):
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ScriptApiBase(ScriptingType::Server)
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{
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setGameDef(server);
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setType(ScriptingType::Server);
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// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
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// once the environment has been created
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