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CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
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@@ -2049,7 +2049,7 @@ bool Game::initGui()
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// Make sure the size of the recent messages buffer is right
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chat_backend->applySettings();
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// Chat backend and console
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gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
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-1, chat_backend, client, &g_menumgr);
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@@ -2146,8 +2146,7 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = RenderingEngine::get_timer_time();
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client->loadMods();
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client->initMods();
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client->loadBuiltin();
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while (RenderingEngine::run()) {
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