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Fix Taoki's messed up generic object command ids
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@@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_UPDATE_POSITION 1
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#define GENERIC_CMD_SET_TEXTURE_MOD 2
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#define GENERIC_CMD_SET_SPRITE 3
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#define GENERIC_CMD_SET_ANIMATION 4
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#define GENERIC_CMD_SET_BONE_POSITION 5
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#define GENERIC_CMD_SET_ATTACHMENT 6
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#define GENERIC_CMD_PUNCHED 7
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
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#define GENERIC_CMD_PUNCHED 4
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#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
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#define GENERIC_CMD_SET_ANIMATION 6
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite(
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bool select_horiz_by_yawpitch
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);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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#include "itemgroup.h"
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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#endif
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