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Remove lua_State parameter from LuaError::LuaError
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@@ -654,7 +654,7 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
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}
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else
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{
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throw LuaError(NULL, "Expecting itemstack, itemstring, table or nil");
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throw LuaError("Expecting itemstack, itemstring, table or nil");
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}
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}
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@@ -941,7 +941,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
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while (lua_next(L, index)) {
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s32 key = luaL_checkinteger(L, -2);
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if (key < 1) {
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throw LuaError(NULL, "Invalid inventory list index");
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throw LuaError("Invalid inventory list index");
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}
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if (items.size() < (u32) key) {
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items.resize(key);
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