şunun yansıması
https://github.com/luanti-org/luanti.git
eşitlendi 2025-12-29 01:25:28 +01:00
Revert all commits up to (including) a704c04f
Bu işleme şunda yer alıyor:
@@ -48,7 +48,6 @@
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#keymap_rangeselect = KEY_KEY_R
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_cinematic = KEY_F8
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#keymap_screenshot = KEY_F12
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# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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#aux1_descends = false
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@@ -128,13 +127,6 @@
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#free_move = false
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# Continuous forward movement (for testing)
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#continuous_forward = false
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# Enable cinematic mode
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#cinematic = false
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# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
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# Must be equal to or greater than 0, and less than 1.
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#camera_smoothing = 0.0
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# Camera smoothing when in cinematic mode
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#cinematic_camera_smoothing = 0.7
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# Fast movement (keymap_special1)
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#fast_move = false
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# Invert mouse
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@@ -260,16 +252,16 @@
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#freetype = true
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# Path to TrueTypeFont or bitmap
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#font_path = fonts/liberationsans.ttf
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#font_size = 15
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#font_size = 13
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# Font shadow offset, if 0 then shadow will not be drawn
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#font_shadow = 1
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# Font shadow alpha (opaqueness, between 0 and 255)
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#font_shadow_alpha = 128
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#mono_font_path = fonts/liberationmono.ttf
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#mono_font_size = 15
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#mono_font_size = 13
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# This font will be used for certain languages
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#fallback_font_path = fonts/DroidSansFallbackFull.ttf
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#fallback_font_size = 15
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#fallback_font_size = 13
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#fallback_font_shadow = 1
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#fallback_font_shadow_alpha = 128
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# Override language. When no value is provided (default) system language is used.
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@@ -345,7 +337,6 @@
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# If true, disable cheat prevention in multiplayer
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#disable_anticheat = false
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# If true, actions are recorded for rollback
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# This option is only read when server starts
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#enable_rollback_recording = false
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# Handling for deprecated lua api calls:
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# "legacy" = (try to) mimic old behaviour (default for release).
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@@ -469,8 +460,6 @@
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# Controls size of deserts and beaches in Mapgen V6
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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# Enable/disable floating dungeons and dungeon slices
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#enable_floating_dungeons = true
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# Perlin noise attributes for different map generation parameters.
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# Noise parameters can be specified as a set of positional values:
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@@ -488,14 +477,33 @@
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# flags = "defaults"
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#}
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# Only the group format supports noise flags which are needed for eased noise.
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# Mgv5 uses eased noise for np_ground so this is shown in group format,
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# other noise parameters are shown in positional format to save space.
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# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
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# group format, other noise parameters are shown in positional format to save space.
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#mgv5_spflags = blobs
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
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#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
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#mgv5_np_cave1 = {
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# offset = 0
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# scale = 6
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# spread = (50, 50, 50)
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# seed = 52534
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# octaves = 4
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_cave2 = {
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# offset = 0
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# scale = 6
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# spread = (50, 50, 50)
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# seed = 10325
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# octaves = 4
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_ground = {
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# offset = 0
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# scale = 40
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@@ -506,6 +514,17 @@
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_crumble = {
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# offset = 0
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# scale = 1
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# spread = (20, 20, 20)
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# seed = 34413
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# octaves = 3
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# persistence = 1.3
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
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#mgv6_spflags = biomeblend, jungles, mudflow
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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