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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-21 00:45:23 +01:00

Revert all commits up to (including) a704c04f

This commit is contained in:
kwolekr
2015-03-07 16:16:25 -05:00
parent ffdf8dedb7
commit 32352e90da
173 changed files with 8751 additions and 11138 deletions

View File

@@ -21,10 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define CONTENT_SAO_HEADER
#include "serverobject.h"
#include "content_object.h"
#include "itemgroup.h"
#include "player.h"
#include "object_properties.h"
ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
const std::string &itemstring);
/*
LuaEntitySAO needs some internals exposed.
*/
@@ -35,9 +39,9 @@ public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
~LuaEntitySAO();
ActiveObjectType getType() const
u8 getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const
u8 getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@@ -154,9 +158,9 @@ public:
PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
const std::set<std::string> &privs, bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
u8 getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
ActiveObjectType getSendType() const
u8 getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription();
@@ -205,6 +209,7 @@ public:
Inventory* getInventory();
const Inventory* getInventory() const;
InventoryLocation getInventoryLocation() const;
void setInventoryModified();
std::string getWieldList() const;
int getWieldIndex() const;
void setWieldIndex(int i);
@@ -314,6 +319,13 @@ private:
bool m_attachment_sent;
public:
// Some flags used by Server
bool m_moved;
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_breath_not_sent;
bool m_wielded_item_not_sent;
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;