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Add world/mods to mod search path
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@@ -965,8 +965,11 @@ Server::Server(
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// Path to builtin.lua
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std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
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// Add default global mod path
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// Add default global mod search path
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m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
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// Add world mod search path
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m_modspaths.push_back(mapsavedir + DIR_DELIM + "mods");
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// Initialize scripting
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