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Deprecate get_player_velocity and add_player_velocity (#10173)
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@@ -209,12 +209,6 @@ private:
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// get_player_name(self)
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static int l_get_player_name(lua_State *L);
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// get_player_velocity(self)
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static int l_get_player_velocity(lua_State *L);
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// add_player_velocity(self, {x=num, y=num, z=num})
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static int l_add_player_velocity(lua_State *L);
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// get_fov(self)
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static int l_get_fov(lua_State *L);
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