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Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
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@@ -136,28 +136,28 @@ void script_run_callbacks_f(lua_State *L, int nargs,
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FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
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// Insert error handler
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L) - nargs - 1;
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lua_insert(L, errorhandler);
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PUSH_ERROR_HANDLER(L);
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int error_handler = lua_gettop(L) - nargs - 1;
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lua_insert(L, error_handler);
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// Insert run_callbacks between error handler and table
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "run_callbacks");
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lua_remove(L, -2);
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lua_insert(L, errorhandler + 1);
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lua_insert(L, error_handler + 1);
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// Insert mode after table
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lua_pushnumber(L, (int) mode);
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lua_insert(L, errorhandler + 3);
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lua_insert(L, error_handler + 3);
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// Stack now looks like this:
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// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
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int result = lua_pcall(L, nargs + 2, 1, errorhandler);
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int result = lua_pcall(L, nargs + 2, 1, error_handler);
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if (result != 0)
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script_error(L, result, NULL, fxn);
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lua_remove(L, -2); // Remove error handler
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lua_remove(L, error_handler);
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}
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void log_deprecated(lua_State *L, const std::string &message)
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