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Expose collision information to LuaEntity on_step
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@@ -63,7 +63,9 @@ struct EnumString;
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struct NoiseParams;
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class Schematic;
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class ServerActiveObject;
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struct collisionMoveResult;
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extern struct EnumString es_TileAnimationType[];
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ContentFeatures read_content_features (lua_State *L, int index);
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void push_content_features (lua_State *L,
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@@ -196,4 +198,4 @@ void push_hud_element (lua_State *L, HudElement *elem);
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HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
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extern struct EnumString es_TileAnimationType[];
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void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
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