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Add disable_jump check for the player's feet
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@@ -436,9 +436,11 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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Check properties of the node on which the player is standing
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*/
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const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node));
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const ContentFeatures &f1 = nodemgr->get(map->getNode(m_standing_node + v3s16(0, 1, 0)));
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// Determine if jumping is possible
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m_disable_jump = itemgroup_get(f.groups, "disable_jump");
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m_disable_jump = itemgroup_get(f.groups, "disable_jump") ||
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itemgroup_get(f1.groups, "disable_jump");
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m_can_jump = ((touching_ground && !is_climbing) || sneak_can_jump) && !m_disable_jump;
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// Jump key pressed while jumping off from a bouncy block
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