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Fix cloud-related bugs
First, this reverts 56123b2fbe,
which un-fixes #15031 but fixes #15798 and #15854.
Then we disable culling for the cloud scene node which fixes #15031 again.
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@@ -134,8 +134,11 @@ private:
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{
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float height_bs = m_params.height * BS;
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float thickness_bs = m_params.thickness * BS;
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m_box = aabb3f(-BS * 1000000.0f, height_bs, -BS * 1000000.0f,
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BS * 1000000.0f, height_bs + thickness_bs, BS * 1000000.0f);
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float far_bs = 1000000.0f * BS;
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m_box = aabb3f(-far_bs, height_bs, -far_bs,
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far_bs, height_bs + thickness_bs, far_bs);
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m_box.MinEdge -= v3f::from(m_camera_offset) * BS;
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m_box.MaxEdge -= v3f::from(m_camera_offset) * BS;
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}
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void updateMesh();
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